"World War Toons: A Disney-styled shooter in VR The Race for VR". "Ex-Call of Duty devs form Reload Studios, begin work on VR and next-gen shooter". "These former Infinity Ward devs are making a first-person shooter for VR and mobile". ^ "Former Call of Duty Devs Create New Studio Reload to Make VR Games".^ "Call of Duty talent forms Reload Studios"."Call of Duty veterans form VR-focused Reload Studios". The game supports variety of play style models. The cartoony, class-based shooter sees players battle for supremacy as either the indomitable Axis or the powerful Allies. World War Toons is a multiplayer VR first-person shooter featuring cartoonish World War II soldiers battling in maps in Europe or Africa releasing in October 2016 for both VR and non-VR platforms. In March 2019, CEO James Chung announced the closer of the studio. In October 2016, Reload Studios rebrand as Studio Roqovan, result of the company growing and reaching for larger corporate goals. For their first project, they worked with WoofbertVR to make a virtual re-creation of the Wolfson room from The Courtauld Gallery in London. In September 2015, Reload Studios launched a non-gaming virtual reality division named Rascali. In 2015, Reload Studios received $2 million and $4 million in funding from World Innovation Lab and other venture capitalists. In March 2015, Reload Studios's launched debut title in development, World War Toons, is a class-based multiplayer shooter for VR and consoles. Reload Studios was founded by James Chung (CEO) & Taehoon Oh (COO), former employees from Pixar, Disney, and Infinity Ward soon followed to form the core team. Until then, stay tooned to our Facebook [Twitter, and Reddit to stay up to date on the latest World War Toons information.Studio Roqovan (formally known as Reload Studios) was an American independent game and VR development studio made up of former Infinity Ward and Disney employees. We’re already working hard on analyzing the feedback we received and aim to make our next outing even better. We had a fantastic time at E3 and look forward to what the future holds for our team. Many of us from Reload were in the building and it was awe-inspiring to see everything that we’ve been working on come to life. For a company that has been around for just over a year, we were humbled to see our game presented on such a grand stage. Our first public outing was a huge success and we’re currently looking into taking World War Toons to future conventions.įinally, we were honored to be a part of Sony’s E3 Press Conference. Additionally, we were able to show our game at the AMD & PC Gamer sponsored PC Gaming Show using the latest version of the Oculus Rift. In addition to a line wrapped around the Morpheus area, our section was consistently filled with fans eagerly waiting to get their hands on the game. We teamed up with Sony to allow E3 attendees to play World War Toons at the Sony Morpheus booth. We’re excited to watch our community grow as we continue to release more information. Thanks to the positive response we have started using our social media presence to start giving fans a deeper look into the craziness they can expect. Quite a week for an independent game company that’s just over a year old.Īfter months of hard work from our animation team, we finally released our E3 trailer that showed World War Toons gameplay for the first time. We also got to show World War Toons utilizing the newly-unveiled consumer version of the Oculus at the PC Gaming Show. Last week World War Toons took E3 by storm releasing our very first gameplay trailer, offering our first public demo, and appearing during the Sony E3 Press Conference.
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